Wednesday, December 11, 2019

Essay on Violence Sells â€Myassignmenthelp.com

Question: Discuss about violence sells, but at what cost? Answer: The video game is an electronic game that involves human interaction. The culture and popularity of video games have exponentially increased. The business of e-sports has grown quickly. Research suggests that the people not only enjoy playing the game, but there are millions of people who watch games with equal enthusiasm (Soper 2014). A few popular games that have a violent streak are Call of Duty, Defense of the Ancients, Counter-Strike, Battlefield and various others (Elliott and Kapell, 2013). A few other violent video games are reported as Bloodborne, Dying Light, Hatred and Mad Max (Haynes 2015).This paper presents arguments for the effects of video game violence on the users or gamers. The aim of this paper is to enlighten the readers about the reasons or factors for popularity and adverse effects caused due to violence in video games. Violence in video games has been a part of the conversation and controversy. The big question faced is that does violence in games changes the nature of gamers in the real world. The violent games are loved by the gamers as it fulfils A, B and C of human motivations or psychological needs: Autonomy, Belonging and Competence (Lawlor et al. 2013). Research shows that the gamers consider video games autonomous as they control the game. The gamers also have a bunch of friends or other people playing online that helps in meeting belonging needs. Research indicates that children playing more violent games have aggressive behaviours. A common feature observed in the best selling games of 2012 was taking lives (Yenigun 2013). According to the research conducted by the University of Montreal, the violent game Call of Duty or Assassin's Creed increases the risk of Alzheimer's disease in gamers. It is argued that the boys playing these action video games navigate the screen using a key of the brain leading to loss of grey matter in the hippocampus. At a later stage, this reduces the controlling and learning power leading to dementia and depression (Telegraph.co.uk 2015). The researchers suggest that the gamers spending hours playing action-based video games rely on a different part of the brain to navigate through the virtual worlds. However, previous research suggests that playing such video games enhances and improves the mental functions and reaction times of gamers, but these improvements come with other costs of the brain. It is extremely important to understand the impact and intensity of violent video games on the cognitive and neural functioning of gamers (Green 2015). Psychologists have confirmed that playing violent video games is linked to aggressive and callous behaviour. A review of almost a decade of studies found that exposure to violent video games was a "risk factor" for increased aggression (Radowitz 2015). Jay Hull, a psychologist at Dartmouth College, observed little other negative behaviour in gamers such as smoking cigarettes, unprotected sex and binge drinking. He observed that the gamers playing Grand Theft Auto, Manhunt and other violent games had reckless driving habits. The gamers playing the violent series are more likely to take such risks and also cut people off while on the highway (Fleur 2014). According to The American Psychological Association (APA) Task Force, studies were conducted to spot a pattern of aggression and swatch of literature. The research demonstrated a consistent relation between violent video games and decrease in pro-social behaviour and increase in aggressive behaviours. A pattern of intense feelings or anger was also observed as a downside of violent video games (Puiu 2015). Video game addiction is considered to be the compulsive use of video games. Video games help the gamers in quick thinking, making fast decisions in stressful situations. According to Clark (2016), the suicide rates are highest among males. However, it is illogical to blame video games as a reason for suicide. Przybylski suggests there are various other reasons such as child abuse and poverty that causes teenagers to commit suicide. It is argued that such quick and instant decisions can have negative impacts. It was reported that a 22-year-old video game addict in Taiwan burned himself to death after his father asked him to go to sleep. The police said that he was tipped over the edge when he was asked to stop playing game instigating him to burn himself 300 metres away from home (Crone 2015). Not only men but the females involved in violent computer games are as affected as boys. Another incident was the death of Callum Green from Stockport aged 14, who hanged himself after playing C all of Duty. Surveys have been conducted claiming that gamers playing Call of Duty have trained themselves for bloody and horrendous operation (Mail Online 2012). There is insufficient evidence to support if video games lead to increase in criminal activities. The link between increased aggression and violent video games has been investigated. Even with limited evidence, the APA is calling the industry to design games with increased parental control (Casey 2015). Video game addiction is increasing among gamers, and they can be classified as such due to several features such as loss of job, loss of loved ones, developing migraines, back problems, withdrawal symptoms like anger and cold sweats. The violent video games are built in a manner that exploits the part of brain expecting rewards for doing a task. The gamers score points when they kill a monster. Reward plays a psychological addiction in video games. The gamers tend to delay and use the phrase plenty of times such as just ten more minutes (Flanagan 2014). It is argued that violent video games not only affect cognitive and neural issues but also strains relationships on social grounds. Research suggests that violent video games may cause gamers less friendly. The online gamers spend less time with their family and friends as their entire focus is on excessive gaming (Greitemeyer and Mugge 2014). Research was conducted to prove that violent video games are harmful. The gamers are found to have decreased self-control and increased cheating tactics. The violent video games are also found to be interfering with self-regulation of moral behaviour. A few examples included taking things from the store without paying, bulling or insulting a classmate (Jacobs 2014). A similar practice is observed in Grand Theft Auto video game players where the people can steal cars, kill police officers, have sex with a prostitute and later kill her to get their money. Such practices are being rewarded in the games. Results showed that for teens that played th e violent video games, those who scored higher in moral disengagement were especially likely to cheat and act more aggressively (Bushman 2014). The above paper suggests that entertainment in the online gaming industry comes with a heavy cost. Violent video games have proven to have a negative impact on gamers than other factors such as poverty. Video game addiction is increasing among gamers, and they can be classified as such due to several features such as loss of job, loss of loved ones, developing migraines, back problems, withdrawal symptoms like anger and cold sweats. Violent video games may be considered harmless fun for gamers, but they are unable to anticipate the social trauma that is caused in real. The researchers suggest that the gamers spending hours playing action-based video games rely on a different part of the brain to navigate through the virtual worlds. The gamers playing the violent series are more likely to take such risks and also cut people off while on the highway. References Bushman, B., 2014.Violent video games decrease self-control. [online] Psychology Today. Available at: https://www.psychologytoday.com/blog/get-psyched/201401/violent-video-games-decrease-self-control [Accessed 5 Mar. 2016]. Casey, M., 2015.Do violent video games lead to criminal behavior?. [online] Cbsnews.com. Available at: https://www.cbsnews.com/news/do-violent-video-games-lead-to-criminal-behavior/ [Accessed 5 Mar. 2016]. Clark, L., 2016.Blaming video games for suicide is an illogical leap too far. [online] Wired UK. Available at: https://www.wired.co.uk/news/archive/2014-05/29/call-of-duty-suicides [Accessed 5 Mar. 2016]. Crone, J., 2015.Video game fan, 22, burned himself to death. [online] Mail Online. Available at: https://www.dailymail.co.uk/news/article-2970551/Video-game-fan-22-burned-death-father-told-stop-playing-computer-games-bed-Taiwan.html [Accessed 5 Mar. 2016]. Elliott, A. and Kapell, M., 2013.Playing with the past. New York: Bloomsbury. Flanagan, J., 2014.The psychology of video game addiction. [online] Theweek.com. Available at: https://theweek.com/articles/451660/psychology-video-game-addiction [Accessed 5 Mar. 2016]. Fleur, N., 2014.Playing Video Games Can Help Or Hurt, Depending On Whom You Ask. [online] NPR.org. Available at: https://www.npr.org/sections/health-shots/2014/08/08/338855459/playing-video-games-can-help-or-hurt-depending-on-who-you-ask [Accessed 5 Mar. 2016]. Green, C., 2015.Why playing action-based video games could make you more prone to mental disorders. [online] The Independent. Available at: https://www.independent.co.uk/life-style/health-and-families/health-news/playing-action-based-video-games-could-make-you-more-prone-to-mental-disorders-study-claims-10261295.html [Accessed 5 Mar. 2016]. Greitemeyer, T. and Mugge, D., 2014. Video Games Do Affect Social Outcomes: A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play.Personality and Social Psychology Bulletin, 40(5), pp.578-589. Haynes, J., 2015.The 10 Most Violent Video Games of 2015. [online] The Huffington Post. Available at: https://www.huffingtonpost.com/entry/10-most-violent-video-gam_b_8400272.html?section=india [Accessed 5 Mar. 2016]. Jacobs, T., 2014.Violent Video Games and Bad Behavior: The Evidence Mounts. [online] Psmag.com. Available at: https://www.psmag.com/books-and-culture/violent-video-games-bad-behavior-evidence-mounts-74372 [Accessed 5 Mar. 2016]. Lawlor, M., Schonert-Reichl, K., Gadermann, A. and Zumbo, B., 2013. A Validation Study of the Mindful Attention Awareness Scale Adapted for Children.Mindfulness, 5(6), pp.730-741. Mail Online, 2012.Violent video games 'make teenagers more aggressive towards other people' (and girls are affected as much as boys). [online] Mail Online. Available at: https://www.dailymail.co.uk/news/article-2214346/Violent-video-games-make-teens-aggressive-girls-affected-boys.html [Accessed 5 Mar. 2016]. Puiu, T., 2015.Do violent video games make children more aggressive?. [online] ZME Science. Available at: https://www.zmescience.com/research/technology/violent-video-games-child-aggression-0534/ [Accessed 5 Mar. 2016]. Radowitz, J., 2015.Violent video games could be linked to aggressive behaviour, study finds. [online] The Independent. Available at: https://www.independent.co.uk/news/science/study-finds-that-violent-video-games-may-be-linked-to-aggressive-behaviour-10458614.html [Accessed 5 Mar. 2016]. Soper, T., 2014.The rise of eSports: More people watch video game competitions than major sporting events - GeekWire. [online] GeekWire. Available at: https://www.geekwire.com/2014/rise-esports-people-watch-video-game-competitions-real-sporting-events/ [Accessed 5 Mar. 2016]. Telegraph.co.uk, 2015.Call of Duty increases risk of Alzheimer's disease. [online] Telegraph.co.uk. Available at: https://www.telegraph.co.uk/news/science/science-news/11616371/Call-of-Duty-increases-risk-of-Alzheimers-disease.html [Accessed 5 Mar. 2016]. Yenigun, S., 2013.Video Game Violence: Why Do We Like It, And What's It Doing To Us?. [online] NPR.org. Available at: https://www.npr.org/2013/02/11/171698919/video-game-violence-why-do-we-like-it-and-whats-it-doing-to-us [Accessed 5 Mar. 2016].

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